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June 13th 2014, 05:43 PM
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Ok, I'll play a D-Mod and stand still in a screen for two years. This, according to you, means that now the game's length can be counted as two years. I mean, standing still doesn't do anything, but hey, it's an RPG so I can "screw around" as much as I want and it'll still count for the game's official time. Gimme a break!

If your Shadows of Death D-Mod's main story was going to be 3 hours long, that means it wouldn't have been an Epic. Simple as that. You can add as much optional stuff as you want, the fact is, your D-Mod still wouldn't have been an Epic. It'd have been a Quest with a ton of additional crap thrown in. Sure, it'd have been an "entire experience", as you put it, and probably a great D-Mod. But still not an Epic.

An Epic D-Mod doesn't mean that it's a good D-Mod, or that it's super polished or has a ton of content. It just means that it has to fill certain requirements in the overall size and feel of the game. Or, at least, this is how it always has been thus far. I don't see why we should start changing or challenging these requirements now, all of a sudden. If some of you are so dang obsessed with making an Epic, then stop whining how this and that D-Mod of yours should've been an Epic, and actually go make one instead. That's what Robj, for example, is doing, and I have no problem admitting The Dark Avilan will be an Epic, because it fills all the requirements of one.