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June 13th 2014, 02:51 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
Skull, what pisses me off most about your flawed argument is that you discredit the idea of side quests and collectibles and other side goodies entirely. What makes side quests any less valid than main story quests? Nothing. This is what makes epic D-mods truly epics. They're packed with content and story that is fun to discover and explore, even if it might not contribute to the main story. If D-mods only had a main story to go through, it couldn't be called an epic, even if it was 10 hours long. The best part of every RPG is the fact that you can go do whatever the duck you want to, and take as long as you want to beat the game. This is what makes it fun. Watering down a game to minimalist dialogue and nothing on the side to do from the main story makes a game boring and not fun. This is what all your hypotheticals are, not fun. No one would play games like that. People want all the side missions, collectibles, and lore. This is what defines the RPG genre, and if you take that away, it's nothing

Epics are defined by their entire content. Every little thing you do that contributes to your play time is just as valid as the play time from the main story, dialogue included. A game just can't be called epic if there is nothing fun on the side to do. In that scenario, it's just a quest, regardless of length, because it's literally only one quest the entire game. It loses any feel of what could have been an epic.