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June 12th 2014, 03:18 PM
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But when I talk to an NPC that locks me into a ten minute dialogue and nohow progresses the storyline every three minutes, then go back to the same NPCs multiple times, thinking they have something new to say, and end up locking myself to the same dialogues for another ten minutes, it shouldn't be counted. As great as the dialogue may be, I've not made any progress in the adventure during those dialogues, and yet the D-Mod will seem way longer. Take CC2, for example. I know that D-Mod like the back of my hand, and could finish it in probably 4-5 hours. But if I want to see all the small, unnecessary things that D-Mod has to offer, and all the dialogue, it could easily turn into a 15 hour long adventure.

And as far as your maze argument goes, you could make two screens. One is the ending screen, and one is a screen with 1000 teleporters, out of which only one takes you to the ending screen (I know it's unrealistic to do that with Dink, but it's just an example). Now, if you guess right on your first try, you could end up with a minute-long D-Mod. But if you get it right on your last try, you could end up having an Epic-length D-Mod. So yes, the length of the D-Mod could very easily end up fitting in the Epic category, but does the D-Mod fill the other aspects of providing an "epic adventure"? No.

And I don't think the size indicators should be awarded as an achievement. If in the future 30 hour stories become the standard I think they deserve their own category. But if they don't, I won't mind recategorizing my own DMODs. Those 30 hour adventures deserve that then.

Well, I personally think it'd be wrong if your D-Mod got labeled as a Romp just because future D-Mods were longer. We're making D-Mods for today, not for the future, and that's why our D-Mods should be categorized and rated according to their time of release. The requirement of an Epic is "anything around the size of the original game, or larger". Even if in ten years we did have 30-hour long D-Mods, that doesn't change the fact that Scourger fills that requirement, and should remain an Epic, even if it was small compared to the 30-hour long D-Mods.