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Reply to Re: Changing Dink's Default Sayings

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January 17th 2014, 02:45 PM
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Cocomonkey
Bard He/Him United States
Please Cindy, say the whole name each time. 
With 1.08, it's easy to change Dink's default sayings.

Make scripts called "dnotalk.c" and "dnomagic.c." Their main procedures will run whenever you press talk or magic without something to talk to or having magic equipped, respectively. I have noticed that if you do this enough times on one screen, it'll eventually go back to the default, but that takes so many times that it's unlikely to happen without somebody doing it on purpose.

I think (somebody correct me if I'm wrong here) that Dink will always make sounds 15 and 16 when hit, but you can always load different sounds into those slots.