Reply to Re: Malachi the Jerk
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Hmm, now that you mention that, it is a bit uneven. Maybe I'll add some more dialogue for some characters after their active role in the story is over.
The first major area of the game contains three bosses. There's a character at the start of that area. I assume everybody will talk to him right away, but he's got a different chunk of dialogue if you wait to talk to to him until after beating one or two bosses, and yet another chunk of dialogue if you don't talk to him until you've beaten all three. Actually, there's even some different lines in that segment depending on something else you might have done. That's the kind of thing I'm talking about. I've got more crazy stuff like that elsewhere, although that's probably the most far-out example.
The first major area of the game contains three bosses. There's a character at the start of that area. I assume everybody will talk to him right away, but he's got a different chunk of dialogue if you wait to talk to to him until after beating one or two bosses, and yet another chunk of dialogue if you don't talk to him until you've beaten all three. Actually, there's even some different lines in that segment depending on something else you might have done. That's the kind of thing I'm talking about. I've got more crazy stuff like that elsewhere, although that's probably the most far-out example.