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November 3rd 2013, 02:52 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
Yeah, my first little dramatic cutscene in game I had to time correctly a bunch of move commands between two sprites. I never got it perfect but it was close enough to where I just gave up and left it alone. Same with another cutscene a little later on. The issue I'm having with the puzzle however, is that the sprites aren't moving as far as I'm telling them to, and they can also continue to be pushed into another sprites hard box, and that tends to leave a gap that Dink can move through when there should be no gap. What I probably have to do is drop the local variables I'm currently using, tell the sprite to move a specific distance but ignore hardness, and use a new local variable to stop you from moving the sprite in that direction again. I mean, it wouldn't be hard to figure out, I just don't feel like putting the time into it. Plus, a new issue that would come from that is I'd really only be able to make 1 solution to the puzzle, and that's just not fun for the type of puzzle it is.