Reply to Re: New *WORKING* cross-platform editor
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December 6th 2012, 10:53 AM
shevek
It would also help if installing the editor wasn't such a huge ducking process.
You do need to install some dependencies, but they're all "download, install" links. I don't know what else I could do to make it easier. There's no "installer", but that's fine because you can just run it without installing.
The only moderately hard part remaining (I think) is that you should set up your image and text editors. But if you don't do that, you can't edit hardness or scripts from inside the editor, but it will work fine otherwise. Same thing for freedink: if you don't have it, playtesting won't work, but it doesn't stop you from using the editor otherwise.
If you have a suggestion for how I can make it easier, let me know.
You do need to install some dependencies, but they're all "download, install" links. I don't know what else I could do to make it easier. There's no "installer", but that's fine because you can just run it without installing.
The only moderately hard part remaining (I think) is that you should set up your image and text editors. But if you don't do that, you can't edit hardness or scripts from inside the editor, but it will work fine otherwise. Same thing for freedink: if you don't have it, playtesting won't work, but it doesn't stop you from using the editor otherwise.
If you have a suggestion for how I can make it easier, let me know.