Reply to Re: Bug in dmod or freedink
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October 27th 2012, 12:23 PM
shevek
that was a pretty surreal experience.
That's not because of the dmod. Before reloading, everything was fine, and a voice was talking back.
Also, I don't see a problem in the script, and with debugging output, freedink claims that sprites are talking, too. So for now, I'm going for a bug in the engine (in a part which is not freedink-specific).
Of course, given the state of the engine, a dmod that doesn't work around one of its bugs should be considered buggy itself.
That's not because of the dmod. Before reloading, everything was fine, and a voice was talking back.
Also, I don't see a problem in the script, and with debugging output, freedink claims that sprites are talking, too. So for now, I'm going for a bug in the engine (in a part which is not freedink-specific).
Of course, given the state of the engine, a dmod that doesn't work around one of its bugs should be considered buggy itself.