Reply to Re: New *WORKING* cross-platform editor
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December 27th 2011, 02:58 PM
anon
Epic work!
i used archlinux (but being mainly a windows user), i had to install python imaging library and since there's now python 3 and python2, had to use python2 explicitly.
Also had to change the dink dirs (/usr/share/games/dink and freedink executable) in the makecache script like mentioned above. i didn't know what to edit in pde.gui.in so i left it as it was.
i didn't understand how to edit tiles, but already managed to insert sprites and save changes. it's nice how for some itens (like gold heart) the editor defaults its script to gheart
i used archlinux (but being mainly a windows user), i had to install python imaging library and since there's now python 3 and python2, had to use python2 explicitly.
Also had to change the dink dirs (/usr/share/games/dink and freedink executable) in the makecache script like mentioned above. i didn't know what to edit in pde.gui.in so i left it as it was.
i didn't understand how to edit tiles, but already managed to insert sprites and save changes. it's nice how for some itens (like gold heart) the editor defaults its script to gheart