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Reply to Re: New *WORKING* cross-platform editor

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December 25th 2011, 12:23 PM
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shevek
Ghost They/Them
 
Will try this when I get the time...

That's why I'm publishing it at the start of the holidays. That's when most people should have time.

where's the easy .exe version?

exe? What's that?

More seriously, the reason it's cross-platform is that it's written in Python, so it doesn't need an executable for every platform. Still, Windows is a bit different and I hope it works well. Please let me know if it doesn't.

My instructions were targeted at other platforms, and I should add this for Windows-users:
Like on other platforms, use a commandline to start things.
However, to start a program, Windows will not recognize it as an executable. So you have to explicitly call Python. For example
python build my-dmod
python pde my-dmod
python build my-dmod

The first line will create a directory my-dmod with some initial files. The second will start the editor. The third will build the dmod for playing with freedink or dink.exe.

Also, I'm not sure how hard it is to get git working on Windows. If that is a problem, let me know and I'll turn it into a release. However, at this stage releasing is a bit premature, which is why I recommend using git: that way you can run git pull and get the latest changes.