Reply to Re: Yo're dead.. (that's your que!)
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It's not the actual length that matters. The thing is you can't have any kind of deley in a die procedure (including say_stop) or by the time it's done waiting the thing is dead and the script is killed.
Try something like this:
//a new script deadnow.c
void main( void )
{
freeze(1);
say_stop("Okay, now what??",1);
wait(500);
say_stop("`#Hmmm...",1);
wait(500);
say_stop("`#I'll try to make a plan here, you just, uh... wander around a bit", 1);
wait(500);
say_stop("(ehh.. She'll make the plan... like we'll ever get outta here with her in charge...) OK!",1);
screenlock(0);
&story = 1;
kill_this_task();
//Don't forget that part.
}
Then in the die procedure, just do:
spawn("deadnow");
Try something like this:
//a new script deadnow.c
void main( void )
{
freeze(1);
say_stop("Okay, now what??",1);
wait(500);
say_stop("`#Hmmm...",1);
wait(500);
say_stop("`#I'll try to make a plan here, you just, uh... wander around a bit", 1);
wait(500);
say_stop("(ehh.. She'll make the plan... like we'll ever get outta here with her in charge...) OK!",1);
screenlock(0);
&story = 1;
kill_this_task();
//Don't forget that part.
}
Then in the die procedure, just do:
spawn("deadnow");