Reply to Re: New *WORKING* cross-platform editor
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Yes, nohit is a very very important concept in DinkC.
When a sprite is set to nohit, it is unable to be hit by anything. For example, you would want the fireball to fly over a mushroom, but you'd want it to explode when it hits a table.
When a sprite is set to nohit, it is unable to be hit by anything. For example, you would want the fireball to fly over a mushroom, but you'd want it to explode when it hits a table.