Reply to Re: New *WORKING* cross-platform editor
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Well, Seth once compiled a version of Dink for me that had all limits raised by just changing the constant value used in the array. This led to the game crashing or visually flipping out before you could even start playing :/
It would be very interesting if someone looked into this, as in, someone with significant programming skills and patience
It would be very interesting if someone looked into this, as in, someone with significant programming skills and patience