Reply to Re: New *WORKING* cross-platform editor
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The limits imposed by Freedink are to maintain compatibility with the official engine presumably.
I am guessing you could simply find the arrays in the engine and increase them to whatever you'd like and recompile.
There are DMODS that do have more than 768 screens per map.dat file (Quest for Dorinthia) meaning it would be nice to support it.
I am guessing you could simply find the arrays in the engine and increase them to whatever you'd like and recompile.
There are DMODS that do have more than 768 screens per map.dat file (Quest for Dorinthia) meaning it would be nice to support it.