Reply to Re: New D-Mods: Non-Combat Contest!
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Glenn: That was my feeling too... Why you'd make a DMOD exclusively for a version of Dink that only a minority of the Dinkers are using and that still has quite a few bugs to be ironed out is beyond me.
EDIT: Note I haven't played either DMOD yet so I can't say anything substantial about them. (I did play Corporate Managerialism for about 5 minutes, but not enough to say much.)
EDIT: Note I haven't played either DMOD yet so I can't say anything substantial about them. (I did play Corporate Managerialism for about 5 minutes, but not enough to say much.)