Reply to Re: New D-Mods: Non-Combat Contest!
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I'm impressed by the quality of all these contest entries
It's interesting to see how "non-combat" doesn't necessarily mean "nice" - for instance polygamy in "The River"
Both "Fur Ball" and "The River" made use of bombs.
Both "Corporate Managerialism" and "The River" introduced financial sims.
I didn't remember "Hotel of the Middle Night" well so I couldn't appreciate this pre/sequel well, although the ambience was still great.
Fur Ball's rooms are well designed/decorated.
SimonK's graphics for the new player in Likko are mind-blowing.
Btw I fixed a couple FreeDink crashes under GNU/Linux (that platform is less tolerant to some memory errors from the original Dink code).
Also it's cool to see Corporate uses FreeDink's support for the .xm/.s3m/.mod audio trackers formats. The audio library hangs on "alcatraz.xm" though, when you enter Dink's basement, do you also experience this?
It's interesting to see how "non-combat" doesn't necessarily mean "nice" - for instance polygamy in "The River"
Both "Fur Ball" and "The River" made use of bombs.
Both "Corporate Managerialism" and "The River" introduced financial sims.
I didn't remember "Hotel of the Middle Night" well so I couldn't appreciate this pre/sequel well, although the ambience was still great.
Fur Ball's rooms are well designed/decorated.
SimonK's graphics for the new player in Likko are mind-blowing.
Btw I fixed a couple FreeDink crashes under GNU/Linux (that platform is less tolerant to some memory errors from the original Dink code).
Also it's cool to see Corporate uses FreeDink's support for the .xm/.s3m/.mod audio trackers formats. The audio library hangs on "alcatraz.xm" though, when you enter Dink's basement, do you also experience this?