Reply to Re: Quest For Revenge -- Romp -- Dev Thread!
If you don't have an account, just leave the password field blank.
Ok, the goto was the problem!
Now i have another one...
The ****** dissapears, but the hardness still stays acitve! Any help?
Now i have another one...
void main(void) { if (&fremoval == 4) { sp_nodraw(¤t_sprite, 1); sp_nohit(¤t_sprite, 1); sp_hard(¤t_sprite, 0); draw_hard_map(); } }
The ****** dissapears, but the hardness still stays acitve! Any help?