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April 11th 2010, 06:00 AM
goblinh.gif
mkbul
Peasant He/Him Greece
TPA~ 
Ok, the goto was the problem!

Now i have another one...
void main(void)
{
if (&fremoval == 4)
{
sp_nodraw(&current_sprite, 1);
sp_nohit(&current_sprite, 1);
sp_hard(&current_sprite, 0);
draw_hard_map();
}
}


The ****** dissapears, but the hardness still stays acitve! Any help?