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Inventory + potions
Dink using a potion
I have successfully implemented ambiental sound, music and other sound effects. Inventory items are now usable and a potion system, different from the classic dink one is also present. Potions can be used at anytime by pressing "1" for Healing Potion or "2" for Mana Potion. After 4 seconds of being idle, the potion (and hitpoints) panel will automatically hide. Next, I'm going to use the door that's currently invisible due to the potion panel covering it and make the 2nd screen of the game. A bit more and I'm going to release the demo.
Dink using a potion
I have successfully implemented ambiental sound, music and other sound effects. Inventory items are now usable and a potion system, different from the classic dink one is also present. Potions can be used at anytime by pressing "1" for Healing Potion or "2" for Mana Potion. After 4 seconds of being idle, the potion (and hitpoints) panel will automatically hide. Next, I'm going to use the door that's currently invisible due to the potion panel covering it and make the 2nd screen of the game. A bit more and I'm going to release the demo.