The Dink Network

Updated D-Mods: Lame Goblins

July 16th 2011, 07:58 PM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
Castman and Pillbug have both updated their D-Mods. Goblin Wars - Breaking Point has had a couple of game-breaking bugs fixed and the new version of The Quest for Not Quite as Lame could possibly also have less bugs but definitely not less pillbugs than before.

July 16th 2011, 08:23 PM
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Mrgantoe
Peasant He/Him Cuba
I'm simply a distraction. 
Man I just got the normal goblin breaking poin first reply by the way.
July 16th 2011, 10:33 PM
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yEoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Yeah no, the game still crashes after rescuing the knight. The suspect file is 325-move.c and the others with similar names. They get caught in an infinite loop. Adding a wait(1) in the loop bit will cause it to be okay.

Still can't figure out how the fack I am supposed to finish the game though.

edited, nevermind. It's still incredibly unclear what you're supposed to do at each part.
July 16th 2011, 10:34 PM
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Mrgantoe
Peasant He/Him Cuba
I'm simply a distraction. 
I can't get past that part I go as the other knight should I be doing that.
July 17th 2011, 02:24 AM
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zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
You just have to pay attention to the instructions given, i got through the game fine. there was one bit however where i went to save the knight before i was spoused to with nathan or was it dan? but i needed the chick who had the arrows to hit the lever. and got caught in the screen lock.
July 17th 2011, 07:52 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Yeoldetoast, your computer just probably sucks. I got through the game just fine. I didn't encounter any fatal bugs, but just ran into the same bug as Zeddexx did. Nevermind that, I'm not gonna get this new version cause I already finished the D-Mod with bugs or not.
July 17th 2011, 07:58 AM
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merder
Peasant He/Him Netherlands
The Voice in the back of your head! 
well i will get the update sure beaten the original in less then an hut since it is a romp(and found it a slight disappointment it was over(but that is a god thing since it obviously means... no not saying go and figure it yourself))
July 17th 2011, 09:21 AM
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Tooth
Ghost They/Them
 
I replayed game using (how do you call first DFArc?) without a problem. Using freedink is buggy. Don't know why I posted this, patch is already out. Great mod .
July 17th 2011, 11:15 AM
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castman
Peasant He/Him Brazil
Some day I'll finish my mod... Some day... 


Still crashing after Charles rescue...

The suspect file is 325-move.c and the others with similar names. They get caught in an infinite loop. Adding a wait(1) in the loop bit will cause it to be okay.

Guess not, there's a move_stop procedure between loops, which need to finish before looping. Also, 325-move and others are for those moving guard which you must avoid before reaching Charles so, they're not active at that part of the game.
Anyway, I don't know what to do next. I'm doing a review at every script of those screens, maybe I can find something...

but i needed the chick who had the arrows to hit the lever. and got caught in the screen lock.

Yes, I didn't think about that before the release, although that update fixes this error.

I replayed game using (how do you call first DFArc?) without a problem. Using freedink is buggy.

Is it possible? I play through Windows with DFArc and even WinDinkEdit without bugs... If so, anyone knows how to fix it? Maybe a procedure I'm using there which isn't supported by FreeDink?

Thanks all, and sorry people who still had bugs
July 17th 2011, 01:52 PM
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Tooth
Ghost They/Them
 
If nothing works, when you enter than screen where you free that guy, don't free him. Just use screen unlock cheat and leave without doing anything. He will follow you, although some scripts won't be activated (more goblins roaming around), but that's it. Other things should work fine.