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Help pl0x.

December 23rd 2009, 02:41 PM
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I've got the version "Dink Smallwood v1.08" (downloaded from rtsoft.com) on my laptop, and it runs great, not had any problems with it - but I can't get my head around the UBER Editor that came with the game.
I've tried adding a few bits here and there to the original game, such as trying to add extra monsters, potions or characters, but I've not had much success.
Does anyone know of the attributes I'd need to make certain items "interactable" (ie what brain setting and hardness per sprite) per se?
Hope I'm not being too vague.
Thanks.
December 23rd 2009, 02:50 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Two suggestions:

1. Check out the DinkC.chm file that's in the Dink/devel/ directory. It's quite an extensive tutorial on DinkC as well as bits of the editor (I believe).
2. Give WinDinkEdit+ a try, it's got a more modern GUI and uses the mouse more.
December 23rd 2009, 02:56 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Go to a thread named "How to start creating D-Mods" (roll the forum-page up) and it should explain you how to get started.