The Dink Network

Secret of Parizaya

One of the mod's nicer-looking screens. From the COTPATD project.
September 30th, 2002
Gold
Score : 7.4 good
bonca.gif
Christiaan
Bard They/Them Netherlands
Lazy bum 
*NOTE* Changed my review a bit and the score, because with the Gold Version, it has some new stuff and actually fixed the bugs most people here have been talking about!

Okay, I'm going to write a review for my own creation. I'm trying to be as honest as possible.
I think this D-Mod is a very nice start. It has some bugs, yeah, but it's a very big game. BTW the patch fixes the bugs (even the variables).
The plot isn't excactly original, but it's okay. Biggest + of the game is the many details and good music, but the biggest - is the unclear storyline, or maybe the lack of something really innovative. The scripting wasn't special (except for the boss, that had some nice stuff in it). I guess this game is pretty average here.
GRAPHICS 7,3: The standard graphics have been used pretty good. A lot of details and no empty or boring screens. However, the self made graphics are pretty crappy.
SOUND 8: I really like the midis in this game (DUH, I chose them myself)
they fit in the game and situations perfectly. Not much new sound effects though.
GAMEPLAY 6,8: Hmmmm, I think still some bugs. Side quests have nothing to do with the plot, no big deal but the plot is already so unclear. The game plays nice enough for me and it's really big. But it could have been a lot better if it weren't for some errors.
It plays all nice though, and feels a bit like an old school SNES rpg. With the Gold Version comes also some nice extra's, but you'll have to see them yourself.
LASTING APPEAL 8,4: You have to admit it. It's big, and it has quite a lot of secrets. Some people will quit halfway the game because it's too much of the same over and over again, or because of bugs, but once you give it a good try, it lasts for quite a while.
TOTAL: 7.4