mkbul's Profile
Hello all, my name is Mike and im from Greece. I was born in the 90s in Lamia, but lived in Athens soon after. I have one brother named Kostas. As a person i love maths and lab, and generally exploring, discovering and mysteries. I play Dink since 2003, and i've been a proud fan of it. I'm in Senior High School, but i will soon give exams for university. I've found & joined this forum on (at least if my memory doesn't lie to me) 2008. This is when i discovered D-modding, and started making my first D-mod, The Papyrus Adventures. Release date Unknown, but it's more likely to be late, as im a both buzy and lazy person.
Thanks for taking the time to read about me, Mike aka Mkbul
Thanks for taking the time to read about me, Mike aka Mkbul
mikebuler@gmail.com
Private Message
mkbul@hotmail.com
Hello folks. I am working on some new items for an old project of mine. However i've run to a problem. Check this out:
My problem is, the vendor simply takes the gold, but no sword is given. The sword code is a copy of the clawsword code with very little changes that do not mess up the script in any way.
What am i doing wrong, C gurus?
void buysw2( void) { int &junk = free_items(); if (&junk < 1) { choice_start() set_y 240 title_start(); You are carrying too much. title_end(); "Ok" choice_end() return; } if (&gold < 2000) { choice_start() set_y 240 set_title_color 6 title_start(); Not enough to buy! title_end(); "Ok" choice_end() return; } &gold -= 2000; add_item("item-sw2",521, 25); }
load_sequence graphics\newitems\item-w 521 NOTANIM
My problem is, the vendor simply takes the gold, but no sword is given. The sword code is a copy of the clawsword code with very little changes that do not mess up the script in any way.
What am i doing wrong, C gurus?
mkbul has released 1 file
Title | Category | Avg | Updated |
---|---|---|---|
Dark Grass Cliff Tile | Development, Graphics | 6.5 | April 17th, 2010 |
mkbul has written 4 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
An example for what a d-mod should be | Dinky Dimensions 1: FIAT | Normal | 8.7 | April 24th, 2010 |
Nice work | Green Walls | Normal | 8.8 | March 3rd, 2010 |
Exceptional, but the INI could have saved you more | Debris | Normal | 9.0 | March 1st, 2010 |
I was thinking a file not so good that doesnt explain all those, but... | An Introduction to DMOD Making | Normal | 9.7 | March 29th, 2009 |
mkbul has taken 1 screenshot
Screenshot | File | Date |
---|---|---|
Dark Grass Cliff Tile | April 19th, 2010 |