report any errors here
Pre-Used Scripts In Dink Smallwood
I know I messed some things up so if anyone catches any errors, post them here. I already found one. I can't believe it slipped past me when I read over it for a final time before submitting I'll send in the next version (v1.01) at the end of the week with any fixes mentioned here.
Errors discovered so far:
(1) Script name for Big Red Heart is heart. (FIXED V1.01)
(2) Misspelled my username at the very bottom (FIXED V1.01)
(3) Script lgold forgotten. (FIXED V1.01)
Edit: V1.01 sent in May 16, 2008.
Errors discovered so far:
(1) Script name for Big Red Heart is heart. (FIXED V1.01)
(2) Misspelled my username at the very bottom (FIXED V1.01)
(3) Script lgold forgotten. (FIXED V1.01)
Edit: V1.01 sent in May 16, 2008.
Hey!
You could have Copied the Scripts from the Origional Game and Zipped 'em down.
That'd be ALOT Easier for n00bs.
Oh Yeah and.. Have you got a De-Compiler for files?
You could have Copied the Scripts from the Origional Game and Zipped 'em down.
That'd be ALOT Easier for n00bs.
Oh Yeah and.. Have you got a De-Compiler for files?
Having another distribution for the original scripts would be redundant.
Translation for noobs: Those scripts are included with Dink in the exact way that Teej88 described.
I tried downloading this, but all I get is a page of html. Nice explanations there, but no scripts. And I do understand these are all available elsewhere, but I thought I would grab this file to have some of the most popular scripts ready to hand quickly.
I copid all the Files fro th Origional Dink Smallwood Story Folder into my Spike one.
Now I look at the Thing and Use it.. I've even made a Shop!
But I still need a DeCompiler for The Slayer and Monster ones..
It makes my Dink crash
Now I look at the Thing and Use it.. I've even made a Shop!
But I still need a DeCompiler for The Slayer and Monster ones..
It makes my Dink crash
Translation for noobs: Those scripts are included with Dink in the exact way that Teej88 described.
Ugh... Im sorry but all My files (from origional Dink) are like
¸
€‚ 1) „;ƒif =reoi‚€,…‡ (&Žay†s‘d ("“•‰=pa˜p{Œ"’š–.›ƒœin}ƒv‹fŠ™—¡”£e („"ˆ)žt ¥ e§0,ze¯«¬¢°²; cndthop¤maŸ( ¤){ˆŸª&™;}¤talk( ¤){ˆ³ˆch‹ce_start()ˆ"Tak¦a drŸk¨"Dr· Ÿ a´‹n¨"Leave¨ch‹ce_eµ()‚Šsult—…‚{ƒ–Ah, Š¢shŸg&l‡e‰ &l‡emax†Pl‘souµ(22,2205®®®0);‚}‚Šsult— 2)‚{ƒgol”<…žI don'ªhav¦any´‹ns!";Œun³ŒŠturn† &gol”-= 1†&™‰ raµom(4’¥…žI h·¦¶is helps±2©For luck±3©H·¦¶aªwish´omes true±4©For Mo¶er}‚}ˆun³}
^ Thts a Fountain one!
I even Uninstalled and ReInstalled Dink, Any ideas How to de Do tht?
Ugh... Im sorry but all My files (from origional Dink) are like
¸
€‚ 1) „;ƒif =reoi‚€,…‡ (&Žay†s‘d ("“•‰=pa˜p{Œ"’š–.›ƒœin}ƒv‹fŠ™—¡”£e („"ˆ)žt ¥ e§0,ze¯«¬¢°²; cndthop¤maŸ( ¤){ˆŸª&™;}¤talk( ¤){ˆ³ˆch‹ce_start()ˆ"Tak¦a drŸk¨"Dr· Ÿ a´‹n¨"Leave¨ch‹ce_eµ()‚Šsult—…‚{ƒ–Ah, Š¢shŸg&l‡e‰ &l‡emax†Pl‘souµ(22,2205®®®0);‚}‚Šsult— 2)‚{ƒgol”<…žI don'ªhav¦any´‹ns!";Œun³ŒŠturn† &gol”-= 1†&™‰ raµom(4’¥…žI h·¦¶is helps±2©For luck±3©H·¦¶aªwish´omes true±4©For Mo¶er}‚}ˆun³}
^ Thts a Fountain one!
I even Uninstalled and ReInstalled Dink, Any ideas How to de Do tht?
To see decompiled scripts from the original Dink Smallwood, go into your Dink Smallwood directory, then into the develop folder, and finally into source.zip.
Example:
C:\Program Files\Dink Smallwood\develop\source.zip
Example:
C:\Program Files\Dink Smallwood\develop\source.zip
You're trying to open the .d files. Which have been compiled so you can't read them. (Well, technically you can, but it won't tell you much...)
You'll have to use the .c files, they can be found in a .zip file called source.zip. This file is located in the 'develop' folder.
EDIT: Looks like Tal beat me to it...
You'll have to use the .c files, they can be found in a .zip file called source.zip. This file is located in the 'develop' folder.
EDIT: Looks like Tal beat me to it...
Dinknround, the point of this is just to be a quick explanation of what the scripts do so that new authors can use them in the editor without having to actually write or edit them. The scripts themselves are already included in Dink, you don't even need the .c versions to use them.
Thanks a Lot Tal, your the Best!
But i've made a Couple of D-Mods. Can you check 'em out?
The Attack of the Goblins.
and
Spike's Start.
Thanks!
But i've made a Couple of D-Mods. Can you check 'em out?
The Attack of the Goblins.
and
Spike's Start.
Thanks!
Thanks Sparrowhawk, between your post and Tal's, I know where to get the files if I need them. Or if I want to edit them. Thanks again.