The Dink Network

Pondering something

May 27th 2023, 01:08 PM
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
So, today someone joined Bluedy's discord, and mentioned not liking the "not smooth animations" - this got me thinking, since Seth released the models, couldn't someone re-render all the sprites to have more frames? I think you'd have to change the sprite timings in the dink.ini too to make that work...

Any thoughts anyone?
May 27th 2023, 01:54 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
yeah no one's gonna do that. ded game ded community
May 31st 2023, 12:02 PM
spike.gif
SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
Hello there Skurn. I thought you were "ded" (dead). It turns out you were just missing.

Though I hate to say it, I think you are probably right about there being little chance that someone might re-render all the sprites to have more frames. We must accept that Dink will stay pretty much as it is now. Oh well, that doesn't mean we can't have fun.

BTW, did you try the new 1_2.00b2 release of Periculo Island? ;->
June 23rd 2023, 04:33 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Well, there's nothing stopping the individual in question from downloading Max R1.2, re-rendering everything for all angles, rendering and applying new shadows, and altering all instances of sp_pseq on sprite 1 so that they line up with the new frames

Until then, there's a motion blur shader in ReShade that will mask it somewhat.
June 23rd 2023, 04:29 PM
wizardb.gif
Bluedy
Peasant He/Him Romania bloop rumble
I like Frutti Fresh 
We have the models but most probably not the animations, so we'll never have the exact same animations at a higher framerate. TBH we shouldn't even bother with making dink look good on it's old ass engine. We should do like daggerfall unity and make a dink unity.
June 24th 2023, 11:07 AM
pq_cthunik.gif
GOKUSSJ6
Peasant He/Him Poland
Everyone should get a pizza for free in each week. 
a better choice would be to just straight up use a game engine that is actually open source such as Godot Engine. Unity Engine is still closed-source and in top of that, John Riccitiello is the current CEO of that company and he used to be the CEO of EA who brought microtransactions into games (along with some other stupid ideas)
June 24th 2023, 12:06 PM
spike.gif
SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
a better choice would be to just straight up use a game engine that is actually open source such as Godot Engine. Unity Engine is still closed-source and in top of that, John Riccitiello is the current CEO of that company and he used to be the CEO of EA who brought microtransactions into games (along with some other stupid ideas)

Personally, I would never use anything that is on the unity engine because of John Riccitiello, even though the Unity platform itself is pretty respectable. Besides https://godotengine.org/ is a great platform too.
July 10th 2023, 05:29 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Seth also quietly re-released Novashell recently in case anyone wants to give that another go
July 10th 2023, 12:05 PM
wizardb.gif
Bluedy
Peasant He/Him Romania bloop rumble
I like Frutti Fresh 
that actually sounds great! novashell always seemed like a great alternative to the dink engine. it seemed like an alternative that should've surpassed the original a long time ago, actually.

EDIT: it's not actively being worked on

shame
July 10th 2023, 12:07 PM
wizardb.gif
Bluedy
Peasant He/Him Romania bloop rumble
I like Frutti Fresh 
"I don't actually recommend using it, but pretty cool for the time and I'm sad I never ended up using it for the big RPG I was dreaming of."

mf could build a small studio out of the community here and release his big RPG that he dreamed of. just sayin.
July 10th 2023, 07:23 PM
peasantmp.gif
spinnerweb
Peasant She/Her Australia rumble
(?・ω・`) 
Sadly that's unlikely. Not only are there few active members here, but they probably wouldn't have the time to be involved in something like that unless they were officially hired.

That said, it would be nice to see a finished game made with Novashell, it's been around so long.
July 16th 2023, 03:18 AM
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
Dink port to Novashell when?...
August 18th 2023, 07:02 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
I was in no way serious with my suggestion to actually use it . The Lua syntax of Novashell is convoluted and clunky, and I think I gave up on it back in the day when I couldn't figure out a "say_stop()" equivalent and checked the documentation only to find large blank spaces everywhere. By the end of its life, Seth was mainly using it as a map designer, which it excels at even today. It's still worth checking out the included top-down RPG and Dink demos if you haven't before though, just to imagine what could have been.

In terms of a Dink port, it looks like Seth was actually going to implement a full-fledged map importer at some point but never finished it.
August 18th 2023, 06:23 PM
peasantmp.gif
Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
beer invaders is the greatest example game of all time.
August 18th 2023, 06:56 PM
spike.gif
I think I gave up on it back in the day when I couldn't figure out a "say_stop()" equivalent and checked the documentation only to find large blank spaces everywhere.

Yeah, Seth really needed to release something on the engine. That way there would be something for modders to ape off of, and he would've had to refine the engine further. WHAT A RIP.