The Dink Network

Map Editor of Intricacy

December 22nd 2014, 10:47 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
I created a new 'map editor' a few weeks ago, and after fixing a pesky bug, it is in pretty good shape.

It is not a screen-driven editor like Dinkedit or WDE, but rather a grid-based editor for seeing all sprites and their properties, so you can fix or update things quickly.



Annoyed that you accidentally had Vision 1 set for several screens of sprites? With this, you can change those values back to 0 pretty quickly.

Eventually, I might add the ability to perform 'macro' operations (like find-all-sprites-with-sequence-65-and-set-nohit-to-1), but today it lets you do that manually. To do the things I wanted it to do, I just modified the source directly instead of creating a user-friendly way of doing it.

Includes full source (C#).

Definitely use at your own risk - it does make backups of your dink.dat and map.dat, but you should also make your own backups just in case.

http://www.redrecondite.com/MapEditorOfIntricacy.zip
December 22nd 2014, 03:08 PM
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CocoMonkey
Bard He/Him United States
Please Cindy, say the whole name each time. 
Wow, I can already see how this would be useful as Hell. Nice work, Dan.
December 22nd 2014, 11:26 PM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Very nice (except for the scrolling).
December 25th 2014, 05:30 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Have you thought of putting it on Github?
January 2nd 2015, 10:08 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
I have thought about it, but I haven't used Git all that much yet, so I relied on my knowledge of how to upload a zip file

Maybe after I finish the contest entry, I'll have some time and figure that out.
January 11th 2015, 07:27 PM
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Paul
Peasant He/Him United States
 
Is this 64 bit? Doesn't seem to run on my retro OS.
January 11th 2015, 07:50 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Hmm; no, it is built for x86. It does require .NET Framework 4.5 though, which requires Windows Vista or later. I could probably update it to work with .NET Framework 4.0 or 3.5 without any problems.
January 12th 2015, 10:55 AM
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Paul
Peasant He/Him United States
 
Ah, that would be it. I'm still using an old computer with XP.