Dink walking over text
Hello all. Not sure how useful this is but I spent a ridiculous amount of time on this and wanted to post.
It appears for stop_entire_game(0) to draw sprites to background to require another sprite already on the screen. You can place a rock or something to that effect. I don't really understand that logic either but it works.
void main(void) { freeze(1); sp_nodraw(1, 1); say_xy("`9Alas, Dink it is impossible to have text beneath your feet.", -1, 200); wait(1); stop_entire_game(0); sp_nodraw(1, 0); sp_kill(&last_text, 1); unfreeze(1); }
It appears for stop_entire_game(0) to draw sprites to background to require another sprite already on the screen. You can place a rock or something to that effect. I don't really understand that logic either but it works.