Moving and button press
Yo, if I move Dink with the move or move_stop function, is there any way to call a button script like key-80 during the move?
Maybe you should elaborate a bit? Knowing what you were trying to achieve would help a bit. I assume the easiest way to do something like this would be to simply use a move -command and then just copy whatever you need from the button script, into the script with Dink walking.
Ah, well if Dink moves with the move command, and the P key is pressed during the move, no pillbug can be heard. The engine seems to wait until Dink has stopped.
I don't think you can do it with move_stop.
You should be able to use an external() during move() though.
You should be able to use an external() during move() though.
move_stop doesn't let the game do anything else until the movement is done. Whenever I've wanted a move_stop and something else to happen simultaneously, I've had to start the other thing first.
Drat, then I need to think of something to make this work. I hate thinking!
Only solution I can think to this is to make Dink invisible, build temporary hardness around him (assuming you don't want the player to be able to walk around) and then use a "fake" for the walking Dink. I'm not sure how good this would end up looking, but it's the only way I can think of to make this at least somewhat possible.