Isle of Croth (The)
Dink goes on vacation to the Isle of Croth resort, but finds it has been massacred by an unknown evil.
This D-Mod contains mature content, and may not be suitable for younger players.
Released: | June 18th, 2002 |
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File Size: | 1.90 MB |
Downloads: | 1255 |
Release Notes: | v1.3 |
Play: | Play this D-Mod right now in your web browser! (More Info) |
This was my first quest. I have played SOB and POA plus the original Dink (twice).
Music--C. Nothing new (except for the james Bond music, which is also in SOB), but it wasn't too repetitive or annoying, either.
Sound effects--I didn't notice them. I usually don't.
Graphics--B. You've gotta love the naked women and the background in the last fight. I would have liked to see more innovation, though.
Coding--A-plus. There were very few bugs and they were minor.
World design--A-plus. You could interact with a lot of objects--like rocks, shelves, trees, people, holes, and much, much more. Excellent!
Combat--D. There were no new weapons, spells, or enemies; the zombies that dominated the board were slow and ridiculously easy to kill with the throwing axe; enemies only did one damage and died in one hit once you bought a few 6000-gp potions.
Difficulty--B-plus. I died about once a minute for the first 10-20 minutes, and it wasn't on purpose! This was very cool. However, there were huge numbers of potions--mainly superpotions--and you could buy potions for 6000 gold that inflated your stats to ridiculous levels. I finished with 200+ attack, 200+ defense, and 100+ magic, which made all enemies including the final boss do 1 damage. There were lots of puzzles and challenges, which were really interesting and innovative in many places, but the game became repetitive and easy near the end.
Music--C. Nothing new (except for the james Bond music, which is also in SOB), but it wasn't too repetitive or annoying, either.
Sound effects--I didn't notice them. I usually don't.
Graphics--B. You've gotta love the naked women and the background in the last fight. I would have liked to see more innovation, though.
Coding--A-plus. There were very few bugs and they were minor.
World design--A-plus. You could interact with a lot of objects--like rocks, shelves, trees, people, holes, and much, much more. Excellent!
Combat--D. There were no new weapons, spells, or enemies; the zombies that dominated the board were slow and ridiculously easy to kill with the throwing axe; enemies only did one damage and died in one hit once you bought a few 6000-gp potions.
Difficulty--B-plus. I died about once a minute for the first 10-20 minutes, and it wasn't on purpose! This was very cool. However, there were huge numbers of potions--mainly superpotions--and you could buy potions for 6000 gold that inflated your stats to ridiculous levels. I finished with 200+ attack, 200+ defense, and 100+ magic, which made all enemies including the final boss do 1 damage. There were lots of puzzles and challenges, which were really interesting and innovative in many places, but the game became repetitive and easy near the end.
Topic | Posts | Poster | Last Post |
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Isle of croth...no option of jenna | 8 | Addie | August 27th 2012, 03:43 PM |
Alternative walkthrough | 6 | dew12529 | August 19th 2009, 10:10 AM |
Finding the Blacksmith | 4 | Bucket | July 30th 2009, 09:03 PM |
isle of croth boss:how do i kill him? | 3 | zackgamer100 | April 1st 2009, 10:44 AM |
Little discussion isle of croth | 2 | dinkmega | July 20th 2008, 08:46 PM |
odd loading problem | 3 | Mataio19 | May 8th 2008, 02:23 PM |
Is it a Bug or Brain Drain? | 1 | Hylander | November 10th 2007, 12:38 AM |
isle of croth | 12 | ausmum | September 15th 2007, 03:02 PM |
Help | 2 | Stormer | July 18th 2007, 07:15 AM |
isle of croth (where r bombs) | 4 | imperiall | March 3rd 2007, 04:42 AM |
Bomb? IoC- stuck on surface (kind of) | 5 | Gravityslave | October 1st 2006, 11:47 AM |
help | 3 | ausmum | November 24th 2003, 02:40 AM |
Help: Isle of Croth | 5 | gvandyk2 | May 8th 2003, 10:47 AM |
Isles of croth | 2 | HeadlessDuck | October 6th 2002, 06:51 AM |