North
Considering this is a first dmod release: excellent work !
Good:
* Great map ! Maybe not the easiest to read, but original in design and likeable because it's so much like a map anyone would handdraw.
* Great "boss" graphic
* Funny tongue-in-cheek dialogue
* It's got a storyline
* Several "secrets", though not too hard to find
Could be better:
* The music got a bit repetitive
* Easyness of gameplay - a few more subquest would have enhanced the game
* The sword was "given away", bit too easy to get it
* Only way to spend money was buying potions
* The bonca's and the goblins scored the same number of points, but the goblins were a lot harder to beat than the bonca's
Improvement suggestions:
* Small spelling error (Larry: "Have you find" = "Have you found")
* Some hardness errors (* practically in any screen where there is a hard forest bit to the east of an open area, * most people - I could walk right through them, * the castle - enter slightly off center of the door and you walk right through the walls etc) - the good thing was that you could get out the same way, without getting totally stuck and needing to start again from a save.
* Maybe keeping the village gate closed at the beginning (until you've spoken to Larry) - the explorer I am, I found the answer to the first "quest" before I spoke to Larry
* Make the playing field complete, now there are some areas you can't go to, though you'd expect to (notably the area below the first save engine).
Overall:
I like the game, good work. The only real shame was that the game was only a romp and a bit too easy for my liking, definitely has the potential for a longer story.
Looking forward to more dmods by WarPlague.
Good:
* Great map ! Maybe not the easiest to read, but original in design and likeable because it's so much like a map anyone would handdraw.
* Great "boss" graphic
* Funny tongue-in-cheek dialogue
* It's got a storyline
* Several "secrets", though not too hard to find
Could be better:
* The music got a bit repetitive
* Easyness of gameplay - a few more subquest would have enhanced the game
* The sword was "given away", bit too easy to get it
* Only way to spend money was buying potions
* The bonca's and the goblins scored the same number of points, but the goblins were a lot harder to beat than the bonca's
Improvement suggestions:
* Small spelling error (Larry: "Have you find" = "Have you found")
* Some hardness errors (* practically in any screen where there is a hard forest bit to the east of an open area, * most people - I could walk right through them, * the castle - enter slightly off center of the door and you walk right through the walls etc) - the good thing was that you could get out the same way, without getting totally stuck and needing to start again from a save.
* Maybe keeping the village gate closed at the beginning (until you've spoken to Larry) - the explorer I am, I found the answer to the first "quest" before I spoke to Larry
* Make the playing field complete, now there are some areas you can't go to, though you'd expect to (notably the area below the first save engine).
Overall:
I like the game, good work. The only real shame was that the game was only a romp and a bit too easy for my liking, definitely has the potential for a longer story.
Looking forward to more dmods by WarPlague.