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Neo's Profile

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Neo
Peasant He/Him Poland
He Who Would Steal The Flame Must Die 
Well, I'm a teenager from Poland. Exact age is not that important (IMHO). Let's assume that I will be an adult in a few months . As far as I remember, I've been interested in programming and good books. I have submitted only one D-Mod so far (Kill Murdoock!!), which has, to be honest, just a little neat cr*p to test some routines - I mean to get a little familiar with DinkC.
But Kill Murdoock!! is now about 3 years old, I think it is time to make something new. As KM!! has been reviewed as "Fair" (and I think that's an awesome score for FIRST D-Mod Ever), and as I have grown older... I think I will make new one. I hope it will be better than previous one...

Private Message

2008-03-20 10:02:41
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Neo
Peasant He/Him Poland
He Who Would Steal The Flame Must Die 
I have been trying to get over this matter for a few weeks and still no good, so I thought I'll give it a shot and ask there.

Is there any way to force a sprite's harbox to adjust its position, when changing the sprite's size? Let's say I have a tree with a standard hardbox:
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It's quite neat and stuff. Well, let's say I want to make it three times smaller. Its hardbox will shrink too, but it's position will remain unaltered.
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I suppose that this thing happens because hardbox coordinate calculations are based not on "resized" sprite, but on the original-sized one.

Anyway, this is not a real problem if talking about one, two or event ten sprites, hardboxes could be redrawn by hand. But since I want to make some new, little monsters - and I don't want to declare new sequences nor make new resized sprites - changing all these sprites or sequences would be a little frustrating, wouldn't it?

Is there any easy way to do it?

Neo has released 2 files

TitleCategoryAvgUpdated
Kill Murdoock! 2 DemoD-Mod, DemoTolerable 4.7November 11th, 2006
Kill Murdoock!!!D-Mod, RompFair 6.2March 22nd, 2004

Neo has written 1 review

TitleFileTypeScoreDate
I Think it is a Very Good Program Windowed Mode / 32-bit ModeNormalExceptional 9.5March 28th, 2004