Neo's Profile
Well, I'm a teenager from Poland. Exact age is not that important (IMHO). Let's assume that I will be an adult in a few months
. As far as I remember, I've been interested in programming and good books. I have submitted only one D-Mod so far (Kill Murdoock!!), which has, to be honest, just a little neat cr*p to test some routines - I mean to get a little familiar with DinkC.
But Kill Murdoock!! is now about 3 years old, I think it is time to make something new. As KM!! has been reviewed as "Fair" (and I think that's an awesome score for FIRST D-Mod Ever), and as I have grown older... I think I will make new one. I hope it will be better than previous one...
![](http://www.dinknetwork.com/images/emoticons/wink.gif)
But Kill Murdoock!! is now about 3 years old, I think it is time to make something new. As KM!! has been reviewed as "Fair" (and I think that's an awesome score for FIRST D-Mod Ever), and as I have grown older... I think I will make new one. I hope it will be better than previous one...
![](http://www.dinknetwork.com/images/emoticons/smiley.gif)
I have been trying to get over this matter for a few weeks and still no good, so I thought I'll give it a shot and ask there.
Is there any way to force a sprite's harbox to adjust its position, when changing the sprite's size? Let's say I have a tree with a standard hardbox:
link
It's quite neat and stuff. Well, let's say I want to make it three times smaller. Its hardbox will shrink too, but it's position will remain unaltered.
link
I suppose that this thing happens because hardbox coordinate calculations are based not on "resized" sprite, but on the original-sized one.
Anyway, this is not a real problem if talking about one, two or event ten sprites, hardboxes could be redrawn by hand. But since I want to make some new, little monsters - and I don't want to declare new sequences nor make new resized sprites - changing all these sprites or sequences would be a little frustrating, wouldn't it?
Is there any easy way to do it?
Is there any way to force a sprite's harbox to adjust its position, when changing the sprite's size? Let's say I have a tree with a standard hardbox:
link
It's quite neat and stuff. Well, let's say I want to make it three times smaller. Its hardbox will shrink too, but it's position will remain unaltered.
link
I suppose that this thing happens because hardbox coordinate calculations are based not on "resized" sprite, but on the original-sized one.
Anyway, this is not a real problem if talking about one, two or event ten sprites, hardboxes could be redrawn by hand. But since I want to make some new, little monsters - and I don't want to declare new sequences nor make new resized sprites - changing all these sprites or sequences would be a little frustrating, wouldn't it?
Is there any easy way to do it?
Neo has released 2 files
Title | Category | Avg | Updated |
---|---|---|---|
Kill Murdoock! 2 Demo | D-Mod, Demo | ![]() | November 11th, 2006 |
Kill Murdoock!!! | D-Mod, Romp | ![]() | March 22nd, 2004 |
Neo has written 1 review
Title | File | Type | Score | Date |
---|---|---|---|---|
I Think it is a Very Good Program | Windowed Mode / 32-bit Mode | Normal | ![]() | March 28th, 2004 |