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Arik's Profile

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Arik
Peasant He/Him
 
My name is Neil Troughton and I can't believe I keep doing this.

E-Mail maskofarik@yahoo.com
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2004-05-25 04:06:41
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Arik
Peasant He/Him
 
>Er, you're not SUPPOSED to implement burnable
>plantlife that way. Don't take the way Seth
>did things as the one true way

Don't worry, I'm not assuming anything about the best way to implement things here. The reason I think that this is the most sensible way of going about it is because:

>What if you only want one log to be burnt?

Thankfully, this won't be an issue - and also, I'm not entirely sure that doing something like this is a good idea. If the player can destroy one log with fire, surely they'd expect to be able to destroy all of them? It would seem inconsistent.

>how does that log burn? It doesn't have a script?

Although this is a very good point - I spent an absolute age trying to figure out why the trees burnt. Still, if people try looking at my scripting for example, they're screwed whatever, so it's not something I'm inclined to fix

>There were a couple bugs with Hellfire burning
>down trees with scripts attached in the >original game due to this very reasoning.

Yeah, I think I read about this. Pretty much all I'm going to do to the existing code is copy, paste and change a few numbers, though, so I don't see this being a problem.

>The way I prefer to implement it is weird.

Actually, it's quite interesting, although it wouldn't make a lot of sense to implement it in Scarab, as it would involve attaching scripts to all the cacti, etc (easier with the sprite replacer, but still not exactly worthwhile when a copy/paste will do). It definitely has potential, though.

Arik has released 3 files

TitleCategoryAvgUpdated
Cloud Castle 2: ScarabD-Mod, EpicExceptional 9.6July 14th, 2014
I, Kara GuD-Mod, QuestExceptional 9.2July 4th, 2012
Cloud CastleD-Mod, QuestGood 8.5February 11th, 2007

Arik has written 14 reviews

TitleFileTypeScoreDate
Spoilers of a completely different game follow! ABCDEFGHIJKLMNOPQRSTUVWXYZFeaturedHorrible 0.1November 24th, 2009
The Major Question When it Came To Playing Idrtw Was One of Time - How Might Wesley's Auth... If Ducks Ruled the WorldFeaturedGood 8.5December 13th, 2006
It's a Real Shame That People (Including the Creator Friends Beyond 2: Branches of DestinyFeaturedGood 7.7March 24th, 2004
I Can't Help but Feel That the Description For This is Misleading Eternal Suicide Chapter Zero : Wasted LifeFeaturedExceptional 9.0March 9th, 2004
I Came To This D-Mod Rather Worried - Rather Than Be Impressed By the Short Time the D-Mod... Creeping Sands (The)FeaturedFair 6.3August 10th, 2002
The Description Claims That This Game is a Demo Back from the GraveNormalExceptional 9.0May 17th, 2002
I Feel My Original Review Was Barely a Review At All Friends Beyond 3: Legend of TenjinFeaturedGood 8.5May 5th, 2002
An Absolutely Tiny D-Mod Dink Smallwood in the Valley of the Talking TreesNormalGood 7.0April 30th, 2002
This is an Enjoyable D-Mod Quest for Arithia 2: The RozarusNormalFair 5.9April 30th, 2002
A Very Atmospheric D-Mod Quest for Arithia 3: Elemental PeaceNormalGood 7.0April 28th, 2002
To Be Entirely Honest Friends Beyond 1NormalGood 7.5April 28th, 2002
Now This is a D-Mod Worth the Download Time Lost in DinkNormalGood 8.0April 17th, 2002
This D-Mod is Played Out on a Horizontal Plane Tragic Death of Zink Smallwood (The)NormalFair 5.0April 15th, 2002
Utterly Fantastic Quest for Cheese (The)NormalExceptional 9.2December 14th, 2001