Reply to Re: fade_down engine differences fix
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Hmmm, is there a way of not having the status bars show after a fade down() and fade_up()? For a cut scene to play without that stuff showing?
I thought you could do that back in the day.
But now you don't have to call draw_status() after a fade up, as the draw_screen() does that, even if &update_status is set to 0 again during a game.
I thought you could do that back in the day.
But now you don't have to call draw_status() after a fade up, as the draw_screen() does that, even if &update_status is set to 0 again during a game.