Reply to Re: playsound - 2D variable not working?
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"For sake of completeness, this will most likely crash 1.08 unless you do it properly and load a silent wav into the relevant slot first which presumably must be a real one."
It doesn't crash 1.08, I just tested it. In all Dink engine versions, any positive number given in sp_sound will do.
It doesn't crash 1.08, I just tested it. In all Dink engine versions, any positive number given in sp_sound will do.