Reply to Re: YeOldeDink 0.9 Release: Valentine's Edition
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Technically, it was fixed beforehand! Ghostknight caught it about the same time I did meaning all releases from 0.1 to 0.6 behave as per spec. For 0.7, the SFX system was gutted and replaced meaning all playsound invocations return unique IDs now instead of numbers between 1 and 20. In general, all known Freedink bugs have been resolved except for that one rare and elusive inventory-related crash that seems impossible to reliably reproduce.