Reply to Re: Updated File: Windinkedit Plus 2.5 (source code included)
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Howdy again folks; I've been traveling last week, hence the silence.
drone1400, Robj,
I made it possible to set a custom brain number. I uploaded the result as a new beta to the same place. If y'all try it out and don't find issues with it, I'll probably upload this to the DN as well, as version 2.6, later.
GOKUSSJ6,
I tried running the new WDE in Wine. Specifically, I used Wine 6.0.3 on Ubuntu 22.04, with the latest version of DinkHD also installed in Wine. For me, this combination does not crash, but fails to draw anything at all by default (and I have no idea if that can be fixed). However, if I set the SDL_RENDER_DRIVER=software environment variable (to make WDE use software rendering instead of DirectX), then it works. I'm able to render the minimap in both Charlie's Legacy and Dink's Christmas Adventure.
I'm not sure what's different between your setup and mine... Wine version? OS? Different version of Dink? ... but in any case, it's not impossible to get it working.
drone1400, Robj,
I made it possible to set a custom brain number. I uploaded the result as a new beta to the same place. If y'all try it out and don't find issues with it, I'll probably upload this to the DN as well, as version 2.6, later.
GOKUSSJ6,
I tried running the new WDE in Wine. Specifically, I used Wine 6.0.3 on Ubuntu 22.04, with the latest version of DinkHD also installed in Wine. For me, this combination does not crash, but fails to draw anything at all by default (and I have no idea if that can be fixed). However, if I set the SDL_RENDER_DRIVER=software environment variable (to make WDE use software rendering instead of DirectX), then it works. I'm able to render the minimap in both Charlie's Legacy and Dink's Christmas Adventure.
I'm not sure what's different between your setup and mine... Wine version? OS? Different version of Dink? ... but in any case, it's not impossible to get it working.