Reply to Re: Updated File: Windinkedit Plus 2.5 (source code included)
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Thanks! It works now.
> So a problem with freedinkedit or a problem with windinkedit
Freedinkedit writes strange bytes in some cases, but I believe the discrepancy is in Beuc's (bad) calculation of how many tiles in total there are across all tilescreens. I'm guessing that WDE assumes there are 5248 slots in Hard.dat's screen tile association index, whereas Freedink only bothers going up to 5216 which accounts for the "128 bytes of junk data", which are in fact the difference in total slots ((5248 - 5216) * 4). WDE and its ilk most likely just give up reading the file if not all 5248 are present and decide to delete everything as a result. Nominally, there are 8000 slots in hard.dat's tile index, but neither editor appears to pad it out to the full size. In conclusion, it's both!
> So a problem with freedinkedit or a problem with windinkedit
Freedinkedit writes strange bytes in some cases, but I believe the discrepancy is in Beuc's (bad) calculation of how many tiles in total there are across all tilescreens. I'm guessing that WDE assumes there are 5248 slots in Hard.dat's screen tile association index, whereas Freedink only bothers going up to 5216 which accounts for the "128 bytes of junk data", which are in fact the difference in total slots ((5248 - 5216) * 4). WDE and its ilk most likely just give up reading the file if not all 5248 are present and decide to delete everything as a result. Nominally, there are 8000 slots in hard.dat's tile index, but neither editor appears to pad it out to the full size. In conclusion, it's both!