Possible to make the health bar a counter instead?
Just a fever thought, but is it possible to change the health bar to a counter like the gold counter, or is that specifically tied to how the engine was built?
It's a series of sprites loaded from INTER. You'd have to rewrite the engine to change something like that properly, although do check out Cypry's "The Honor Quest" if you want to see an example of messing with the status bar.
Ooh, I'll take a looky! Thanks!
You can fully customise and redo the status bar via DinkC to however you want. You just have to re-create everything from scratch in DinkC, you can even have a full blank slate and make use of the sidebars too.
Here's an example I did a while ago, with a blank status bar, and the side bar for health, which acts a bit like a vial-type bar with numbers on display:
Example
This was accomplished using only DinkC scripts.
Here's an example I did a while ago, with a blank status bar, and the side bar for health, which acts a bit like a vial-type bar with numbers on display:
Example
This was accomplished using only DinkC scripts.
That sidebar health level is very impressive, as are the health bars above the pillbugs. Any chance I can take a look at those scripts?
I've always wanted to experiment with that sort of thing. Do you have an example script?
That sidebar health level is very impressive, as are the health bars above the pillbugs. Any chance I can take a look at those scripts?
if you want to look at a script for enemy healthbars there's a dev file you could look through. I'm not sure if robj wrote his from scratch or used this one though.
https://www.dinknetwork.com/file/enemy_healthbar/
if you want to look at a script for enemy healthbars there's a dev file you could look through. I'm not sure if robj wrote his from scratch or used this one though.
https://www.dinknetwork.com/file/enemy_healthbar/
I'm not sure if robj wrote his from scratch or used this one though.
Could be either; We used a Boss healthbar created from scratch of sorts in Charlie's Legacy as well, but I made custom graphics for those ones.
Could be either; We used a Boss healthbar created from scratch of sorts in Charlie's Legacy as well, but I made custom graphics for those ones.
Wow, thanks... so nice and elegant...
What other goodies have people made since 2005 I wonder?
I think I better play some more DMODs...
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Ah it does use quite a number of graphic slots, which I don't have available in either SOB or PQ, oh well, I could test out the 1300 or so graphic slot limit of DinkHD, but that would mean freedink etc would be broken, so maybe not...
What other goodies have people made since 2005 I wonder?
I think I better play some more DMODs...
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Ah it does use quite a number of graphic slots, which I don't have available in either SOB or PQ, oh well, I could test out the 1300 or so graphic slot limit of DinkHD, but that would mean freedink etc would be broken, so maybe not...
That looks awesome! Call me a Jelly Doughtnut!
The enemy health bars in that video are indeed from the enemy health bars file, not scripted by me.
The side health bars are fully scripted by me. I will find the dmod, clean the scripts up and post a link here.
I'll probably actually create my own enemy health bar for that, one that works similar to the boss health bar I scripted in Charlie's Legacy(rather than pre-made graphics of the health bar at certain levels, it'll be a health bar that slowly drains like dinks, using sp_clip).
The side health bars are fully scripted by me. I will find the dmod, clean the scripts up and post a link here.
I'll probably actually create my own enemy health bar for that, one that works similar to the boss health bar I scripted in Charlie's Legacy(rather than pre-made graphics of the health bar at certain levels, it'll be a health bar that slowly drains like dinks, using sp_clip).