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Metatarasal's Profile

Bard Male Netherlands
I object 
Something about me...
Well, I was born June 2 1987 which makes me 22 years old at the time of this writing. I first started playing Dink around 2002 and joined the forums in may 2005. Since December 2008 I've been doing the polls here on the Dinknetwork, so if you think a poll is stupid, funny or plain pointless it's probably my fault.

I also released some DMODs here. The first two called Dink learns music and Quest for the gems aren't really that great, but I also released The scourger, a DMOD that I still consider to be my opus magnum.
Progress on new DMODs is going very very slowly though. I still have a DMOD in production called "Terminal Tranquility 1, Paninga". But as mentioned before progress is really slow, so don't count on it being released any time soon.

I've made a development file called "An introduction to DMOD making" which seems to be very popular, be sure to check it out if you're interested in making DMODs yourself!

If you wish to contact me you can do so by posting a private message on the forum, or by emailing to: metatarasal (at) hotmail (dot) com

If you want to read more about me, check out the interview I gave for Dinkerview.

Private Message

2008-06-03 17:06:04
Bard Male Netherlands
I object 
Hmm... a bit of a lengthy reply, maybe because I've been wondering the same thing a while ago...

Usually my main judgment is based on 'feel'. If the DMOD has a good 'flow' it gets points. This is a rather subjective thing but you can imagine if you're making a DMOD in which you are constantly stuck or if it has strange bumbs or inconsistencies in the story or pacing it loses points.

Next to such subjective criteria I would say the following is important:

To get a top score you must be doing something new, something that hasn't been done before. Especially if that results in different gameplay I'll give you points. This doesn't mean however that I'm a great fan of weird DMODs. If someone decides it is time to put Dink in a weird environment where people only speak netspeak this might be very new but it won't get you any points from me. It somehow must have an added value to the game experience. Novelty isn't a necessity for a high score though, it just helps.

If you want your DMOD to stand out your story needs to have that little something extra. This extra is not a better general story though. It is a well worked out story. For example I think that Cloud Castle 2 has one of the best stories around. But I don't really care about the general story, it's the way that each NPC is made. They somehow feel in place in the gameworld they live in. This is the main challenge: Make the story/world feel real, or atleast coherent.

Secondly don't make the storyline feel like a line, make it feel like a natural flow of things. If it feels like 'another quest that'll keep me playing for a while' the story loses a lot of it's appeal. Even if a story feels like a stacking of quests you can still get points if there's a logical reasoning behind everything you need to do. And getting iron from the miner to the swordmaker to make a sword while executing a quest for both to get said item might be logical but it still feels a bit like the player can't handle anything important.

feeling of quality
Ok, feeling of quality maybe is a bad way to describe this, but I can't think of anything better to describe it. Let me try to describe it with an example:
You are trying to make a dungeon area with loads of different monsters. One way to do this is by erecting a few walls in a maze-like fashion which you stuff with monsters and a few goodies. Great for a starter, but if you want to see a proper dungeon check I Kara Gu. What makes the dungeon in that DMOD better? Well basically that they offer a well thought of challenge. Ofcourse this DMOD also scores well on novelty, but it was also worked out in a well thought out way. Another example would be the paintings coming to life in Initiation. Does this add anyting in terms of gameplay? Well, not really, but it gives it a special atmosphere. It breathes quality. Ofcourse someone else could easily pull of the same trick, but achieving that same level of quality throughout the DMOD makes it feel like quality, which is important.

Mainly related to the points already pointed out above, but I think sound is worth mentioning here.

Also related to feeling of quality, but I want to specifically mention bugs and mapping here. This really is the easiest way for a DMOD author to surpass his own level, but so often it isn't done properly...

Fun Factor:
Something very special that has been finished well can still be boring. For example I can make a game of Baccarat in Dink that is very well finished, would it be good? Well it's new (sort of...) and it's well finished so would it get full points? Well if it's well integrated in the game, for example in a casino (See Initiation again) it will. But if that's the entire DMOD... Well, it doesn't really keep you playing, so I'd still be bored. Keep in mind what keeps the player pressing those buttons on his keyboard. (I actually made a game of Baccarat for my current project actually... )

After such a lengthy reply, can I get free tacos?

Metatarasal has released 5 files

QuelD-Mod, RompGood 8.2August 2nd, 2012
Scourger (The)D-Mod, EpicExceptional 9.3April 1st, 2010
An Introduction to DMOD MakingDevelopment, TutorialExceptional 9.5December 8th, 2009
Dink Learns MusicD-Mod, RompGood 7.1June 26th, 2005
Quest for the GemsD-Mod, RompGood 8.0May 3rd, 2005

Metatarasal has written 28 reviews

A little bit too pretty Medieval Status BarsFeaturedFair 6.0June 22nd, 2012
Good looks, poor fit Snow to Grass TilesFeaturedFair 6.5June 22nd, 2012
Not as useful as it could have been IPD's Armour DemonstrationFeaturedFair 6.9June 22nd, 2012
Lots of new ideas, both good and bad Three AmuletsFeaturedGood 8.7February 19th, 2010
Not really useful Mystery Island Help MapFeaturedHorrible 2.0November 27th, 2009
Funny quest for lameness Quest for Not Quite as Lame (The)FeaturedGood 7.5October 22nd, 2009
Rocky tiles CliffFeaturedTolerable 4.0September 4th, 2009
Useful reference, awful tutorial Dink.ini IndexFeaturedGood 7.0September 4th, 2009
Weird DMOD with ordinary ancients Legend of the Ancients: The CaptureFeaturedTolerable 4.7August 29th, 2009
Simple and enjoyable ChoresFeaturedGood 7.5August 29th, 2009
Original but short Old Hero New ThiefFeaturedFair 6.0August 20th, 2009
A bit vague, and off balance A Day in the Life of Dink SmallwoodFeaturedFair 5.0August 20th, 2009
More frustration than fear. Hotel of the Middle NightFeaturedTolerable 4.3August 12th, 2009
A monumental work of modern art ABCDEFGHIJKLMNOPQRSTUVWXYZNormalHorrible 0.1August 12th, 2009
Unfortunately useless Skorn's Dark Beach GraphicFeaturedHorrible 0.4August 3rd, 2009
A parody of a joke is rarely funny Duck ApprovedNormalHorrible 2.0June 15th, 2009
Insufficiently game-like An Aeophian Adventure: Dink goes to AeophiaFeaturedTolerable 4.7May 27th, 2009
A useful timer Countdown TimerFeaturedGood 8.3February 27th, 2009
identity crisis Hide-n-SeekFeaturedTolerable 3.8December 5th, 2008
Unpolished, but with potential Dink Smallwood at the City of the DeadFeaturedFair 6.3April 5th, 2008
A cutscene DMOD Rise of the Goblins (The)FeaturedGood 7.1December 16th, 2007
short shorter shortest... Honor of the Cast: The Honor's TimeFeaturedHorrible 0.9April 5th, 2007
Not bad for a start Gold Knight Agency (The)FeaturedFair 5.8April 5th, 2007
An unfinished DMOD Honor of the Cast: SlimesFeaturedHorrible 1.2April 3rd, 2007
The Attack of the Evil Wizard is a Reasonable Dmod Crippled By Bugs Attack of the Evil Wizard (The)FeaturedFair 5.7December 26th, 2006
Cypry's Warrior Skills Pack Contains Two Magic Spells Cypry's Warrior Skills PackFeaturedExceptional 9.0January 21st, 2006
The First Thing I Thought When Playing This Demo Was: Friends Beyond 3? Sabretrout Already... Once a HeroNormalGood 8.6January 6th, 2006
This Dmod Surely Holds a Record Land of Transforming DucksNormalHorrible 0.3October 5th, 2005