Reply to Re: Developing with HD 1.89
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Well I'll be darned; I got my Png Farmer D-Mod to work with Freedink. As you said, I had to rename my .png to .bmp, but it works:
And DinkHD doesn't mind if the file extension is wrong either. And neither does MsPaint.
For fun, I tried running it with v1.08, and it just results in invisible pigs.
And DinkHD doesn't mind if the file extension is wrong either. And neither does MsPaint.
For fun, I tried running it with v1.08, and it just results in invisible pigs.