Reply to Re: dink xy?
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Dink is number 1. So, instead of using ¤t_sprite, you use 1, e.g. &save_x = sp_x(1,-1).
&save_x and &save_y are just regular global variables that the original game uses to spawn goodies on monsters' corpses. For a mark & recall spell, you'll want to create new globals that won't get changed by other scripts...
&save_x and &save_y are just regular global variables that the original game uses to spawn goodies on monsters' corpses. For a mark & recall spell, you'll want to create new globals that won't get changed by other scripts...