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is there a way to store dink's xy, i seen the save_x save_y .... but could not figure out how to make it correspond to dink [ it clearly says it's for monsters ]
if any one has played morrowind..
what i am doing is making a mark and recall ...
now i got the screen saved no issue, and i can set xy for the warp manually.... however there is no way of telling if the x y are save areas [ able to walk ]
so i want to save the xy from where mark is cast ...
the other work around i thought of is to test for every map and set xy individually for each map . but thought surly there is a better way
if any one has played morrowind..
what i am doing is making a mark and recall ...
now i got the screen saved no issue, and i can set xy for the warp manually.... however there is no way of telling if the x y are save areas [ able to walk ]
so i want to save the xy from where mark is cast ...
the other work around i thought of is to test for every map and set xy individually for each map . but thought surly there is a better way