Reply to a small list of hotkeys for FDE [free dinkedit]
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maybe more of them .... here are the ones i have found ..
keys without modifiers from the world map screen.
KEY Function
enter . edit
space . Details maps, draws map
q . quit
z . toggle help [ sorta ]
s . modify screen type
m . modify midi
--------
Keys without modifiers zoomed into tile no selection
c . copy
s . stamp [ plunk plunk ]
i . sprite info
space . show hardness
v . change vision
b . attach script to map cell
tab . edit
----------
In edit mode
e . pick
In pick menu
[ or ] . move page
it maybe worth mentioning here as well that this is where you get the sequence numbers for add_item("item name",800,3) and the like, the 800 is the first number pressing enter to enter the next picking screen to get the second one.
------------------
with selection number keys are used
1 . size
2 . type
3 . brain
4 . speed
5 . timing
6 . base walk
7 . idle pose
8 . depth queue .... can only guess this is for making things higher or lower
9 . hardness
0 . hardblock properties
-------------------------------------------
with sprite and shift
1 . warp need harblock proprieties set to work
2 . the x warp location
3 . the y warp location
4 . set sequence [ for ani ]
5 . attach script
6 . base death ... not sure imags maybe
7 . what sound it makes while alive
8 . set hp 0 = god mode
9 . set punch sensitivity
0 . NO ENTRY
---------------------------------
with sprite and alt
1 . set touch damage
2 . set can attack
3 . set defence
----------------------------------
???????
The number keys also work without selection .which i understand to be the map tiles now..
keys without modifiers from the world map screen.
KEY Function
enter . edit
space . Details maps, draws map
q . quit
z . toggle help [ sorta ]
s . modify screen type
m . modify midi
--------
Keys without modifiers zoomed into tile no selection
c . copy
s . stamp [ plunk plunk ]
i . sprite info
space . show hardness
v . change vision
b . attach script to map cell
tab . edit
----------
In edit mode
e . pick
In pick menu
[ or ] . move page
it maybe worth mentioning here as well that this is where you get the sequence numbers for add_item("item name",800,3) and the like, the 800 is the first number pressing enter to enter the next picking screen to get the second one.
------------------
with selection number keys are used
1 . size
2 . type
3 . brain
4 . speed
5 . timing
6 . base walk
7 . idle pose
8 . depth queue .... can only guess this is for making things higher or lower
9 . hardness
0 . hardblock properties
-------------------------------------------
with sprite and shift
1 . warp need harblock proprieties set to work
2 . the x warp location
3 . the y warp location
4 . set sequence [ for ani ]
5 . attach script
6 . base death ... not sure imags maybe
7 . what sound it makes while alive
8 . set hp 0 = god mode
9 . set punch sensitivity
0 . NO ENTRY
---------------------------------
with sprite and alt
1 . set touch damage
2 . set can attack
3 . set defence
----------------------------------
???????
The number keys also work without selection .which i understand to be the map tiles now..