The Dink Network

Reply to Re: DinkHD 1.8.7 - Status Issues

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
October 8th 2017, 08:39 PM
seth.gif
Seth
Peasant He/Him Japan
 
Yeah, the status bar drawing is because Dink HD has a fundamentally different way of updating the screen which causes the issues - the GL version starts with a blank screen every frame, where the original dink just draws on top of what was there. If I leave on status bar rendering I think it breaks certain other effects, so I have to be careful or I'll just oscillate between two different bugs.

What I should probably do is be rendering to an offscreen surface so I can properly emulate it, but unless I store the entire surface full state saves won't restore correctly in that case. Not sure the hassle is worth dealing with for now.