Reply to DinkHD 1.8.7 - Status Issues
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DinkHD 1.8.7 (and, quite likely, earlier versions) have several issues related to 'status' (i.e. good ol' magic, health, experience, all that jazz).
I created a dumb D-Mod to show the differences clearly. I did so (and am doing so) after a bit of wine, whiskey, and vodka, so if this doesn't actually so anything intelligible, I'll try to fix it tomorrow.
Here's the sample D-Mod:
http://www.redrecondite.com/dinkhd/status.dmod
1) Health changes are instantaneous in DinkHD, while they occur over time in v1.08. In v1.08 it is possible to have fatal damage, quickly equip a potion and use it to survive, while this will always result in a death in DinkHD.
v1.08:
DinkHD:
2) Experience changes are instantaneous in DinkHD, and do not result in a 'ticking sound effect'. If a lot of experience is gained over a short amount of time in DinkHD, you can skip several levels.
v1.08:
DinkHD:
3) Bringing up the DinkHD escape menu using shift-escape will always use the equipped magic spell. And, your magic will refill while the DinkHD escape menu is active.
I created a dumb D-Mod to show the differences clearly. I did so (and am doing so) after a bit of wine, whiskey, and vodka, so if this doesn't actually so anything intelligible, I'll try to fix it tomorrow.
Here's the sample D-Mod:
http://www.redrecondite.com/dinkhd/status.dmod
1) Health changes are instantaneous in DinkHD, while they occur over time in v1.08. In v1.08 it is possible to have fatal damage, quickly equip a potion and use it to survive, while this will always result in a death in DinkHD.
v1.08:
DinkHD:
2) Experience changes are instantaneous in DinkHD, and do not result in a 'ticking sound effect'. If a lot of experience is gained over a short amount of time in DinkHD, you can skip several levels.
v1.08:
DinkHD:
3) Bringing up the DinkHD escape menu using shift-escape will always use the equipped magic spell. And, your magic will refill while the DinkHD escape menu is active.