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September 29th 2017, 01:44 AM
seth.gif
Seth
Peasant He/Him Japan
 
Sparrowhawk: Hmm, yeah I should fix that. Maybe "Close game" and it actually closes the game would be good

RObj: Hmm, weird. I haven't noticed that on my side, I wonder if it's something to do with the .wav file itself and the FMOD/soundcard combination. Could try editing it with a sound editor and maybe re-saving it and see if that fixes it, if so, I should probably convert them all if that's an issue.

liquid141: No plans for achievements right now...

liquid141 & LeProChaUn about a crash in malachi the jerk: It's possible a crash randomly occurred due to an invalid current_sprite type of thing, I've gone through and added a lot of protection in this release as well as fixed it so the crash info should give better data. Can you try again with 1.8.3?

------ Change log for 1.8.3 ----------

* Added "If a .dmod file is put in the Dink HD directory (where the .exe is), it will be automatically installed and then deleted" to readme.txt
* Dialog box rendering was off a few pixels due to me forgetting to remove some tests I did, fixed
* Black at index 255 and white at index 0 is now forced during bmp loading. Windows does it, photoshop doesn't, but older versions of Dink (directx) seemed to do
it so going with that
* Invalid sprite sent to freeze/unfreeze will no longer crash the game (bug was also in original 1.08)
* Added hardening to check valid input on many script functions, will stop "sometimes" crashes based on bad scripting as well as log them
* Crash logging should show correct function names. I mean it this time!