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September 22nd 2017, 09:34 AM
seth.gif
Seth
Peasant He/Him Japan
 
Hey Tal! Thanks for the comments. Hmm, not sure why it was slow, shouldn't be, except maybe the very start as it does load things "on the fly" but it caches them out.

Yeah, the scrolling is very un-windows, I may fix that a bit later. It's not obvious, but you can actually click and drag anywhere on the screen to scroll, not just the scroll bar. (the GUI I wrote was sort of made for using a finger on mobile) And maybe do something with the text. It does make it muche easier to read on tiny screens I think, but it looks bad on some dmods and the grey text color is bad.

Another version! This one has the first pass at the full DMOD browser/installer via dinknetwork's data. (this is good for places where DFArc can't be used, like iPhone/Android)

------ Change log for 1.7.8 ----------

* Fixed issue where launching dmods from DFArc with a dmod path not in DFArc's dir or Dink HD's dmod dir would fail
* Fixed compatibility so Freedink.exe and the dink.exe from 1.08 can be run from Dink HD's dir (previously, start.c had been hacked to skip stuff for the HD version,
it now checks version and if it's being run as a dmod or not and does it right)
* If you run the HD "dink" dir as a mod it now works as expected (it plays the normal game, including the old start up screen)
* Now including story/*.c instead of the .d files. No reason to hide them, right? (note: if you install over HD without uninstalling, the old .d files will still be there. But .c files are checked
first so it should be ok anyway)
* DMODs now default to the original .midi files rather than the .ogg CD music, as it changed the desired "feel" of some DMODs to switch to CD music. Running with -game dink causes Dink itself to
not use CD music as well, so for people who don't like CD music at all there's an option to play the original game with midis only
* (Bugfix) Dink HD will no longer try to grab missing sprites from the base dink dir, this fixes Dink's pushing anim in Zoltron
* (Bugfix) dmod installer no longer chokes on zero byte files (I'm looking at you, 9gems)
* (Bugfix) Fixed memory leak and possible crash related to script loading
* (Bugfix) Fixed issue with the checkerboard shadow processing where the 8 bit RLE decoder failed because it was expecting an 8 bit target (most bmps don't use RLE, but Alliance does in places)
* (Bugfix) Fixed issue with loading certain 16 bit bmps incorrectly, fixed tilted text in Infinidink
* Went ahead and decided to accept 252,252,252 as transparent if it's index 255 on an 8bit sprite that has white as transparent. This fixed the white background issue with Alliance dmod as well as Dinkcraft
* FEATURE: Can now download all DMODs from Dink Network directly from inside the game via Dan's php interface. Can sort by rating, latest update date, or alphabetically

- Note: Just to be safe, save state version has changed, so old save states won't load