Reply to Re: Dink HD - Good Shadows Patch
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Yeah, .png support would be good. Maybe the engine should always check for .png before .bmp versions, that way you can replace original files very easily without changing script files or anything.
Sprite blending modes would be possible... everything would have to be set up again when loading a normal save (not a big problem, all scripts are reloaded anyway in that case, so they could do the sp_set_blending_mode() or whatever at init), but the full save states could remember the active settings.
Sprite blending modes would be possible... everything would have to be set up again when loading a normal save (not a big problem, all scripts are reloaded anyway in that case, so they could do the sp_set_blending_mode() or whatever at init), but the full save states could remember the active settings.