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Reply to Re: Crazy Old Tim Plays All the DMODs of 2007

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December 13th 2014, 01:43 PM
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GOKUSSJ6
Peasant He/Him Poland
Everyone should get a pizza for free in each week. 
I am not sure if it was written in here about the Dink Smallwood being a hit-and-run game but it's not actually true. You just need to take advantage of the environment, good stats and equipment and one exploit that i think no one knows about it, which basically lets you attack "faster". Why in quotes? Well that is because it reduces the pause between attacks and it is pretty easy to perform.

All you have to do is to move and then at the same time press the opposing direction and hold it, then keep tapping the Ctrl. In good timing you can swing/hit faster than normally. If ya don't understand how to execute it, i'll just give an example:

Let's say the monster is at the right side. Move to the right with Right Arrow and when you are about to get near him, hold down the Left Arrow. Dink will stop and still in walking motion, but the sequence pauses at the last frame. Then keep pressing Ctrl. You may notice that it somehow you manage to hit him 2 times or more in some moments. Once you know in what moment to press the button, you can pretty much kill the monster faster than 1 hit-and-run.

Hell, FreeDink's Fast Forward function buffs this thing so much. That is if you have required defense/life to survive the fight.

Fun fact, Bishop Nelson's 1st form is actually pretty easy to deal, although ya may have to ration your potions, since you have to lure him into Ghost Knights and let them beat him (So much for his servants). After a while, he will die. The next form pretty much requires some good defense, at least 15.

It is pretty fun to fight once you do that. In fact i've seen other DMODs to require you in order to take advantage of surroundings. Such as the fireball machine in Cast Awakening Part 1.