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Reply to Re: Crazy Old Tim plays all the DMODs of 1999

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September 30th 2013, 08:47 AM
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metatarasal
Bard He/Him Netherlands
I object 
These comments are still fantastic to read. Many of these DMODs are not as special as the very first few simply because they're not the first few. I guess most of these DMODs are very rarely played anymore because they don't have that very special place in history nor the quality to compete with DMODs that came later. Despite this you still manage to make it interesting to read, fantastic job.

Some comments from my part:

045: The leveling system isn't really broke because of the limited amount of power-ups you get. This mostly exposes a problem with DMOD design: Creating an overpowered protagonist because it gives a more epic feel to the DMOD. You can also easily fix it by editing lraise.c to give the player more power-ups at each level-up.

No, the real reason why the level-up system is broken is because the experience required is exponentially increasing. For large DMODs it means that no matter how long you fight enemies after a certain while you'll get stuck at some practical limit. Only the first few levels really influence gameplay (up to level 6 or something). The only way to fix this is to give enemies an ever increasing amount of experience which is just not practical. After about level 32 the amount of experience needed is to large to even fit in an integer.

For longer DMODs it means that levelling becomes pointless and shorter DMODs usually give way too many powerups, especially the early ones. The only big DMOD to nail this is FIAT imho.

047: I have to say that in completely changing the entire graphics set these warcraft DMODs remain quite unique. Everything else pretty much (partly) uses original Dink graphics or something in the same style. Very impressive considering the average quality of stuff released back then. I've never actually played Alliance Command as far as I can remember, but it sounds like I missed out on something...

048: Interestingly I've never missed having different races of people in games. For me it sometimes feels a bit as if a variety of people is included just to be politically correct. For me Dink is placed in some north-west European medieval country where black people would be a curiosity. But I guess there aren't any sandy deserts in north-western Europe either, even though I have used deserts in DMODs myself. So I guess my image of things is somehow twisted anyway.