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September 6th 2010, 03:00 AM
seth.gif
Seth
Peasant He/Him Japan
 
Ok, new version, should finally be able to play Furball and others with 0% incorrect graphics/scaling/positioning!

* Added tip about making dink "push" things in the about menu. That is totally unexplained in the game and used only a few times.. dumb.
* Added tip about burning trees to about menu
* Fixed missing CD music in many places
* Fixed some houses being slightly 'off' in goblin sanctuary.. it's because the ini had "NOTANIN" instead of "NOTANIM" and after adding the fix for MsDink, it broke Dink, which for some reason wants NOTANIN treated like an anim. Special case hacked it. Yuck.
* Background sprites like duck blood are now cleared when loading a state
* Remove my ini fixes completely, turns out alignments are based on the incorrect data being loaded, such as carrots and food items (fixes carrots and things being in the wrong places in MsDink's dmod, and others).. I've learned my lesson, don't fix even obvious bugs as old data needs it broken
* GetTime() family of dinkc functions now work
* Enabled animated water/fire tiles for Windows version, but I should do some optimizations and tweaks with it later, as right now it doesn't properly overwrite all background objects such as blood (kill a fish and the blood will stay floating on the water)
* Bonca in the cave is now weaker.. he's really tough for being in the beginning like that, especially on iDevices
* For DMOD authors: Max sequences is now 1300 (from 1000), max sprites is 6000 (from 4000). I'd like to up max vars but.. it would break the .sav format for older versions, but don't really have time to test an error prone system like saving two versions for things that don't use it or such right now.

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